Archetype's Exodus: An Exploration for the True Sci-Fi Aficionado.

For a specific breed of science-fiction enthusiast, the announcement of Exodus stood as the most impactful reveal from a prestigious gaming awards ceremony. Curiously, those very fans might not have grasped its full implications during the initial showcase.

Exodus, the first project from a recently established studio populated with veteran talent from a legendary RPG developer, was originally unveiled a couple of years prior. At the latest event, the development team provided an projected release window of 2027, accompanied by a fast-paced trailer. Prior to this reveal, the studio's leadership detailed some of the real scientific ideas that form the foundation for the game's universe: relativistic time effects, biological engineering, and interstellar colonization. These are all inherently dense ideas, which are notoriously difficult to express in a brief, marketing-driven trailer.

“I would have preferred some of those fascinating and fresh ideas were featured in the trailer. What I perceived was ‘standard man in space,’” wrote one observer. Another quipped, “My impression was ‘this is like a well-known space opera RPG at home.’” Feedback in online forums were equally mixed.

The trailer's strategy certainly is logical from a marketing perspective. When attempting to make an impact during a marathon onslaught of game announcements, what sells better: Scientists debating the complexities of theoretical science? Or giant robots blowing up while additional mechs fire plasma from their visors? However, in choosing spectacle, the developers omitted to include the subtler concepts that make Exodus one of the more promising scientifically rigorous games coming soon. Let's explore further.


Evolved or Alien?

Does Exodus include aliens? No. It depends. Consider that shot near the start of the trailer, depicting a bipedal figure with gray-blue skin and cybernetic components integrated into their form. That was surely an alien, correct? In the end hinges on your perspective regarding one of the game's core philosophical questions: If you applied incremental change reasoning to the human biology, is what is left still humanity?

“We want the Celestials... for a player that isn't spend large amounts of time into studying the backstory, to still grasp the core concept that they're advanced humans, recognize that they’re an antagonist you have to deal with... But also, at the end of the day, make sure it's enjoyable and that they're cool and that they function effectively to encounter,” explained the studio's head.

Grasping how these otherworldly beings aren't by definition aliens requires understanding enormous expanses of both space and history. Time dilation — the relativistic effect that time moves at a reduced rate for rapidly traveling objects — is an operative core tenet of Exodus’ narrative setting. Here are the essentials: Humanity evacuates a depleted Earth in the 23rd century for a far-off corner of the Milky Way. Due to time dilation, some human colonists arrive ages before others. Those pioneers radically altered their biology and adopted the “Celestial” moniker.

“There’s various stages of evolution. The people who reached the Centauri cluster first... had tens of thousands of years of evolution into the Celestials... They really see unaltered humans as fundamentally unevolved, beneath them, not really fit for the higher tiers of society,” stated the game's lead writer.

Exodus is set approximately 40,000 years in the future. Ponder that immensity — that's the equivalent of all of recorded human history repeated ten times over. Now contemplate what humans would look like if they spent ten entire human histories mastering the limits of biotech. You would not possibly recognize the end product as human. You might even believe you're seeing an alien. The most fearsome strain of Celestial, known as the Mara-Yama, can assume various forms. Some possess fangs and claws and stand towering tall. Others are encased in armored plating. According to expanded universe lore, when Mara-Yama travel between stars, their physical forms can degenerate into little more than a fleshy blob attached to a head.


Technology and Lore

Between the explosions, beam attacks, and combat creatures, you might have noticed snippets of seemingly magical technology in the trailer. The protagonist, Jun Aslan, interacts with a chrome machine that radiates a etherial glow. A spaceship flies into a portal and is gone at near-light speed. This all seems outside human achievement, the kind of tech ascribed to a Kardashev Scale-topping civilization. Yet, these are further examples of elements that appear alien but are ultimately derived in our species' own evolution.

Beyond the core development team, the Exodus lore is being authored by what the narrative lead called a duo of “renowned authors.” One bestselling author has already published a lengthy novel set in the universe, with another planned, while another prolific writer has contributed a series of short stories. Enlisting such established science-fiction writers into the fold years before the game's release has permitted the studio to develop a layered fictional universe as a foundation for the game.

“It was really a joint venture. We had set some parameters, and working with him, he would have ideas... and we would work to see how they all fit together... With someone of that caliber, you don't want to handcuff him. You want to give him creative freedom,” the narrative director said of the collaboration.

One interesting scene shows Jun seemingly manipulate the ground beneath him, forming stone into a temporary bridge. This material, called livestone, is controlled by neural commands from Celestials or augmented enforcers — descendants of later human arrivals who were granted certain technologies by the Celestials. Since Jun shows this ability, speculation arises about his status.

“Jun's not exactly a Uranic human... Jun is sort of a modified version, for want of a better term,” clarified the writer, stating that the ability to interact with Celestial technology is a “central mechanic of the game.”

The sheer scale of the Exodus setting — both in physical space and historical time — means there is ample room for multiple stories to exist, drawing from the same established rules without risking overlap.


Tales of Time and Loss

Although Exodus has been on the radar for a couple of years and is still distant, several stories have already told within its universe. The first major novel explores the connection between a Uranic human and a woman whose ship arrived many millennia later than planned, making Celestials utterly alien to her experience. An episode of a television series tells a tragic story about a father chasing his daughter across star systems, with time dilation causing life-altering effects on their family; by the time he finds her, she has aged many years.

The game itself is centered on “Jun’s story,” set on the planet Lidon — a world mostly abandoned by Celestials that has become a bastion. A consuming plague known as “the Rot” has begun corroding everything, including vital life support systems, and Jun must master his Celestial-like powers to {find a solution|stop

Brandy Wright
Brandy Wright

Lena is a tech journalist with over a decade of experience covering consumer electronics and emerging technologies.